#ifndef __GAME_DEVICE_H__
#define __GAME_DEVICE_H__

#include <vector>

#include "game_def.h"


struct ifcfg_t{
  char hwaddr[6];
};

struct device_t
{
  std::vector<ifcfg_t*> *ifcfg = nullptr;
};

std::vector<ifcfg_t*>* __get_ifcfgs();

extern device_t g_device;

#endif
